
Two of the disciplines – Tuner and Street – connect straight to the GRID2, with the former packing drift events and time trials, while the latter takes you straight to high-speed races through the avenues and boulevards of Paris, Barcelona, Dubai, Washington and more. Pick a discipline, a championship and a team – which defines your car or cars – and you’re away. There’s no hiring staff, buying cars or checking emails. In comes a simple grid of events, allowing you to choose one championship from one discipline each season, building XP and levelling up in order to unlock the locked GRID discipline and drive faster cars in new events. Out go slick, animated menus, dude-speak voiceovers and video intros. There’s less unnecessary flash about GRID Autosport. Like all of Codemasters’ best games, it feels like it was made for racing fans by racing fans. Sure, it has street racing, drift racing and other elements familiar from GRID2, but there’s a renewed focus on touring cars, open-wheel racing and endurance events.

#Pixel 3 grid autosport image driver#
While an extension of GRID2, it’s closer in spirit to 2008’s Race Driver: GRID and 2006’s TOCA Race Driver 3. More than anything, GRID Autosport is Codemasters setting the clock back back to the dawn of the HD console era, when TOCA Race Driver and Colin McRae Rally were its key franchises, and before the obsession with X games, Travis Pastrana and cracking the American market took its hold.

Available on Xbox 360, PS3, PC (version tested)
