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Bioshock 2 wikia
Bioshock 2 wikia













This version of the story would take place in the 21st Century, where scientist have recently unearthed a World War II Nazi base with the lab experiments formed into the ecosystem centered on the three groups. In 2004, Publisher 2k Games would approach an offer to Irrational Games for publishing the game based on the drone/protector/harvester concept and allowing for freedom to the developers to develop the story and its setting.

bioshock 2 wikia

#BIOSHOCK 2 WIKIA FULL#

They considered ending development, but as news about their efforts to create a spiritual successor to System Shock 2 began to appear in gaming magazines and websites, the team opted to continue development, performing a full revamp of the game. The team collectively agreed that this game was not what they had set out to make, and were having trouble finding a publisher. They kidnap her and reprogram her, and it was a really dark person, and that was the character that you were." This story would have been more political in nature, with the character hired by a Senator. Ken Levine cites an example of what a cult deprogrammer does: " people who hired people to deprogram their daughter who had been in a lesbian relationship. This demonstration was primarily set aboard a space station overtaken with genetically-mutated monsters the main character was Carlos Cuello, a "cult deprogrammer"-a person charged with rescuing someone from a cult, and mentally and psychologically readjusting that person to a normal life. A 2002 demonstration version was based on the Unreal Engine 2 for the first Xbox. They began working on creating a setting for the game as to be able to pitch the idea to game publishers. In 2002, the team had come up with a core gameplay mechanic idea based on three groups of forces drones that would carry a desirable resource, protectors that would guard the drones, and harvesters that would attempt to take the resource from the drones these would eventually bear out as the Little Sisters, Big Daddies, and Splicers in the final game, but at the time of the concept, there was no set theme. Nolan's Logan's Run as inspirations in terms of artstyle.

bioshock 2 wikia

Lavine wanted to make a spiritual successor to System Shock, stating that the concept of a dystopian world was a "good one to set for a video game", and cited books like George Orwell's Nineteen Eighty-Four and William F. In 1999, Lavine failed to greenlight a sequel of System Shock to Electronic Arts due to the poor sales of the previous game.

bioshock 2 wikia

In 1997, Video Game Developer Ken Levine founded Irrational Games, which mostly comprised of former employees at Looking Glass Studios.













Bioshock 2 wikia