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Fausts alptraum puss in boot
Fausts alptraum puss in boot










fausts alptraum puss in boot

On left side, retrieve “map of 2nd floor”. “A sparkling interior shines but for a moment, only internal beauty will endure throughout the ages”. Use “key on the floor” to open left corridor. Can enter but will immediately exit afterwards locked. Maybe something could melt the paint…ĭunk “golden key” in cauldron. It seems to have a thick layer of paint on it.

fausts alptraum puss in boot

Although she really wanted to give the apple to the cat, she couldn’t let the mouse stay hungry. She was going to give an apple to her hungry cat at home, but bumped into a starving mouse along the way. Letters and numbers are written in color ink.

fausts alptraum puss in boot fausts alptraum puss in boot

It overlooks a pond and, on the other side, a door with a window. Maybe you could hang another painting here. The top right end has a sun, and the top right end has a moon. Retrieve “metal wire”.Įscape plaster sculpture by exiting and reentering corridor. Its window overlooks a pond and, on the other side, another window. Its contents look like they could melt something. The prettiest facial feature is the eyes! There is a keyhole with a widely open eye engraved. At the end of its corridor, there is a locked door. Note: stepping on mice will decrease your range of vision/speed. On left side, retrieve “matches and a candleholder”.Įxit. Text that has already been read will appear in this bookcase. Earphones are recommended for play as some puzzles are accompanied by music. If the screen is too dim, please increase screen brightness. The cat will give you some clue by reacting to specific items. This does not mean you died, and what has already happened does not need to be repeated. If the screen blacks out, you will return to your bed. Keeping to a certain walking speed and sight radius will decrease the chances of danger. Chocolates will increase walking speed, matches will increase line of sight.

Fausts alptraum puss in boot full#

Pressing Alt+Enter switches to full screen mode. Confirm or inspect items: Enter/Space/C It is worth it to inspect every drawer and bookcase for these.Ĭharacters will only be specified if they have a profile in the site.ġF: 1st floor. To finish the game, you will have to inspect everything written in bullet points.įor convenience’s sake, I will skip marking down where there are matches, chocolate, save points, or books that give no relevant information to solving puzzles (they might, though, give relevant information to understanding the story). Prologue + Chapter 1 walkthrough under the cut. Make sure to look at the News from the Steam page to grab a link to the font. Made by LabORat / Translated to English by etvolareįor now, if you find any text transference or encoding issues, you can report them to etvolare here. Puss was nearly eaten by the giants but was able to persuade them into helping during the final battle.Official English website | Steam page | Facebook | Plurk Later in Issue 140 after Joes' sacrifice Puss returns with the help of the giants and he is able to help defeat the CuSith at the Castle of Baobahn Smith. Puss is mentioned a few times after this. In Issue 140 after killing multiple CuSith, Puss in Boots is thought to be dead due to the party finding his rapier and hat. Puss goes along with the party to the Fable counterpart for Scotland, and was hidden for the majority of the trip. Puss joins Piper, Baby Joe Shepherd, Briar, and Seamus McGuire. In Issue 139 Puss in Boots is playing in a band, he plays the fiddle. After this Puss makes several silent appearances and cameos from Issue 6 to Issue 9. Puss in Boots is first seen listening to the revolutionaries. Puss in Boots is a fable that resides at The Farm and first appears in Fables 6.












Fausts alptraum puss in boot